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Aminet 22
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Aminet 22 (1997)(GTI - Schatztruhe)[!][Dec 1997].iso
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bladeDemo.lha
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Readme
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1997-09-23
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* Alive Mediasoft Ltd.
* * 38 Westminster Court, Eleanor Way
* * Waltham Cross, Hertfordshire, EN8 7SH
* *
* * Registered Company No. 3408355
* @ *
* @ @ * Tel/Fax: 01992 718990 (Office)
@@@@@@@ @ @@@@@@@@ 01623 467579 (Mail Order)
* @ @ *
* @ *
* *
* *
* *
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ALIVE MEDIASOFT LIMITED
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BLADE is a role playing/dungeons & dragons style game but rather different
as far as the aims of RPG's go. Most RPG's are quests to find the four
pieces of amulet or defeat the evil one!
With BLADE, the onus is very much on exploration. Enter the dungeons, find
some treasure, find some gold, kill some monsters and get experience points.
Gain spells, explore as many levels as you feal safe doing so. Then return to
the surface and trade your treasures and gold for better weapons and armour,
so you can explore deeper.
FEATURES
* Randomly generated levels, so you will never play the same level twice.
* User specification of levels. You can specify attributes like maze
difficulty, maze density.
* 50 levels including the hamlet you start in.
* 28 Spells. Magic users, (wizard, Elf, Cleric), can cast spells (which must be
found...). These spells do everything from simple heals and magic missiles to
mental waves of energy, turning monsters into stone and even the summoning of
the four horsemen of the apocalypse !
* 40 Potion/Scrolls. When used these do many fantastic things too, such as firing
energy bolts, turning the user invisable.... Each has a unique effect, not just
good !
* 256 colours gfx and speech for A1200 users with extra Fast RAM.
SPECIFICATIONS
* BLADE will run on a minimum 1 MEG A500. A600 users with min 1 MEG chip RAM
can install to hard drive.
* AGA machines must run from hard drive and needs a minimum 4 MEG RAM & 030
Accelerator.
* The game auto-configures to your system.
* CPU-BLIT option for machines with faster processors than an 030.
* Tested on A1200 with 030, 040, 060 accelerators.
Blade demo is the same as the full version except...
1. The player has no choice of character, Warrior, Wizard, Dwarf and Elf
are chosen automatically.
2. There is only one dungeon level.
3. Load/Save are disabled.
How to get started !
Controlling your Hero.
- Left click to move the hero to the square your pointing to.
- Right click to face your hearo to the square.
- To enter a building, stand next to the door and click on it.
- To pick up an object stand on it and left click on your hero.
Note: Gold is picked up automatically.
- To attack, stand next to the monster and left click on it.
Note: This will use all your action points.
Hint: Move first, then attack because your attack uses all your remaining
action pionts.
When all your characters have used their action points, end the turn and the
computer will take its turn, then your are ready to play your next turn.
The Inventory.
There are three pages to the inventory, one for objects and two for spells.
Click on the more icon at the bottom right to switch pages.
- Left click on an object to use it. This includes weapons, armour etc.
- Right click on an object to drop it.
- If you select the Info icon then click on any object or map square,
infromation will be displayed in a separate window.
Quick start.
- Recommend you enter the shop and buy a dagger and a leather coat
(don't forget to use these !)
- The dungeon entrance is next to the temple, enter it like you would the
shop.
That's all !
I hope you enjoy our first title. If you would like to order a copy of
finished version call our mail order line or send us a cheque for £14-99
+ £1-00 postage, made payable to Alive Mediasoft Limited.
Send it to;
Alive Mediasoft Limited
P.O. BOX 940
Kirkby-in-Ashfield
NN17 7FA
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ @
@ CALLING ALL DEVELOPERS @
@ @
@ If you are a games developer for the Amiga and would like to see your @
@ work commercialy released then contact us at the address below for a @
@ copy of our third party developers pack. @
@ @
@ NOTE: Alive Mediasoft Limited believe the future of the Amiga games @
@ market lies in High Spec games for the A1200, A4000. and therefore @
@ will only consider future games for CD release. @
@ @
@ @
@ Andrew Reed, @
@ Business & Software Development Director. @
@ Alive Mediasoft Limited @
@ 38, Westminster Court, Eleanor Way, @
@ Waltham Cross, Hertfordshire, @
@ EN8 7SH @
@ @
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